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We‘ll be working on the balance for months

We‘ll be working on the balance for months, gradually changing less and less and less, and even the changes we make now aren‘t as dramatic as the first ones we had to make. It‘s all emerging gameplay, where you take this balanced power and that balanced power and throw them together, and then "WOW! Look at the crazy!" We don‘t want to trivialize the game. I think that the Day One head start people had a lot of uproar over the changes, but by the end of that first day, the consensus was, "It‘s not like it‘s THAT much harder. Yeah, I had to change my tactics but I see why they did this."

We tried to do a lot of things, and gave out a free Retcon for the players. So if you built the character around these powers since they were way overpowered, but they don‘t work anymore? Here, you can basically reroll your character. Anytime we roll out a systemic change, where you alter characters, we don‘t want to penalize players. Players were telling us, "we want to be able to Retcon our character but it‘s very prohibitive pricewise." We found that we weren‘t putting enough resources into the economy, so we patched that this morning.

We couldn‘t just move the price down because then when we made the economy what it should be, we‘d have to move it back up, and nobody likes that. I‘ve been really happy and impressed with the team. We‘ve been only up for three weeks, and I think players forget that - there‘s years‘ worth of content in it. We‘ve been out for just 21 days, and we‘re trying to be very communicative, make the changes happen and communicate them to the playerbase. Our goal is not to ruin the game for our players, but to make it exciting. The Day One patch was done to try to ensure that players would have fun in the long run. If all you ever get is candies, then you get burned out on candy and don‘t want it anymore. If candy is mixed in with meat and potatoes, Estrategia PvP you feel excited about the candy.

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